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Qubicle voxel editor tutorial
Qubicle voxel editor tutorial








qubicle voxel editor tutorial
  1. Qubicle voxel editor tutorial for free#
  2. Qubicle voxel editor tutorial how to#

The amount of voxels will depend on the level of detail you want to achieve. You can make the model with less voxels and then enlarge or reduce it in the game with JSON. A hearthling face is 13 voxels wide, and a hearthling in game occupies a little more than 1 terrain block.Ī wood log is 10x10x10 voxels inside Qubicle, and exactly 1 block inside the game. You can easily see this by checking the hearthlings.

  • The rest of the items you create with a 3D program will automatically get a scale of 0.1 (1/10 of a block).
  • qubicle voxel editor tutorial qubicle voxel editor tutorial

    Terrain, trees, and building blocks have a scale of 1.Comparing different items will also help. This is the easiest thing to do since it helps figuring out the scale and position. Normally modders will find the asset they want in the game files, import it into their program of choice, edit it, and then export it again for using it on their mods.

    Qubicle voxel editor tutorial for free#

    The current version of Qubicle (at the time this guide was written) is Qubicle 3.0.Īs for free tools, Magicavoxel, StoneVox, VoxelShop and Goxel should help you if you can't afford a paid program. The team uses Qubicle Constructor 1.0 for creating the 3D models for the game. There's an official modeling guide to help you achieve the Stonehearth look and feel for your models : Download

    Qubicle voxel editor tutorial how to#

    For how to create and add items to the game, refer to this page. This guide will only explain how to import and export the models, and some other tips.










    Qubicle voxel editor tutorial